Alice's Adventures in Wonderland by Lewis Carroll

Alice's Adventures in Wonderland by Lewis Carroll

Grammardog Teacher's Guide contains 16 quizzes for this classic. All sentences are from the novel. The language is full of fun and familiar characters like the White Rabbit, Mad Hatter and Cheshire Cat. Figurative language includes lots of hyperbole (All persons more than a mile high to leave the court!) and simile combined with rhyme (Up above the world you fly, like a tea tray in the sky). Sophisticated allusions pertain to mathematics, time, law and order and toys and games.

An Easy Way To Support and Check Analytical Thinking and Reading!
Perfect for Distance Learning or Homeschooling.
These multiple choice questions based on text sentences from Alice's Adventures in Wonderland by Lewis Carroll are excellent teaching tools, providing the basis for thoughtful, engaging activities for your students.
This PDF downloadable Grammardog Guide for Alice's Adventures in Wonderland contains 16 analytical multiple choice quizzes with a total of over 250 questions covering:
  • grammar
  • proofreading
  • sentence types
  • figurative language
  • literary devices
  • imagery
  • allusions & symbols
  • theme
  • and more--all directly related to the novel!
ISBN 978-1-60857-036-2

PLOT SUMMARY:  Let’s go down the rabbit hole with Alice!  The Grammardog Guide to ALICE’S ADVENTURES IN WONDERLAND features sentences from the novel in 16 grammar, style and proofreading quizzes that reinforce plot, characters and themes.  The main character is Alice, a young English girl.  When the story opens Alice is sitting on a riverbank next to her sister who is reading a book with no pictures in it.  Alice is bored and drowsy on a hot afternoon.  Suddenly she catches sight of a White Rabbit wearing a waistcoat looking at his pocket watch and muttering that he’s late.  Alice jumps up and follows the White Rabbit down a large hole never thinking about how she would get out again.  Alice soon realizes she has entered a world of talking animals, contradictions, and nonsense totally devoid of logic.  She drinks from a bottle labelled DRINK ME and shrinks.  She eats a cake and grows into a giant.  She witnesses a race where the sprinters run in a circle so there is no winner.  A blue Caterpillar smoking a hookah tells her that one side of a mushroom will make her smaller, and if she eats from the other side she will grow larger.  A Cheshire Cat in a tree gives her directions to the March Hare’s house where a “mad” tea party is in session all day long because Time has stood still.  Things get more insane when Alice enters the March Hare’s garden where animated playing cards are painting all the white roses red on orders from The Queen of Hearts.  Alice plays croquet with the Queen using a live flamingo as a mallet and live hedgehogs as balls.

Alice is called as a witness at the trial of the Knave of Hearts who is accused of stealing the Queen’s tarts.  Alice starts to grow larger and accidentally knocks over the jury box full of animals.  When the Queen orders her out of the courtroom, Alice refuses to leave even after the Queen shouts, “Off with her head!”  Just as the playing cards begin to attack Alice, her sister wakes her up from a dream and sends her off to tea.

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